
Bandai Namco was looking for some truly horrifying scenes to promote their new game. I supervised 2 cinematics, the first of which premiered at E3 2010. Knight’s Contract was a technical stepping stone for blur…our first project fully embracing the seductiveness of Vray. A huge effort to deliver world class quality in the midst of [...]

BIG and LONG describe this unholy undertaking. It was the largest project for Blur this year…and kept my constant focus for 10 months. We handled 5 cutscenes totaling 13 minutes. Read and See more….

After recently completing 13 minutes of cinematics for Dante’s Inferno, Electronic Arts and ad agency Wieden + Kennedy tapped blur to create a 30 second spot airing in the 4th quarter of Superbowl XLIV. I served as CG supervisor on this commercial and the 13 minutes of cinematics appearing in the game due out Tuesday [...]

I supervised approximately 2 minutes of pre-rendered ‘interviews’ featuring 6 characters from the game intercut with gameplay footage…the result a series of 30 second TV spots that have been airing recently.

I recently supervised this fun little spot for the new Terminator video game.

Howdy. I’ve given my online home a renovation with further expansion coming soon. Check out the gallery section to see what I’ve been up to these last few years. Cheers.