Kevin Margo | director | blur studio VFX/CG supervisor | 2014 |
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Thor 2: The Dark World Prologue

Thor 2: The Dark World Prologue

The prologue opening Thor 2: The Dark World was executed by blur. My first substantial feature film vfx/cg supervision was a tremendous learning experience. The entire  4 minutes from conception to delivery was completed in 12 weeks.

Construct GTC Teaser
Construct GTC Teaser

CONSTRUCT is a Sci-Fi short film advancing the art of filmmaking, VFX and virtual production. This teaser was presented as part of a tech demo at Nvidia’s GTC conference March 25, 2014. This is a work in progress intended to illustrate recent advancements in graphics hardware and software capabilities. CONSTRUCT in its entirety is coming [...]

Batman Arkham Origins
Batman Arkham Origins

Warner Bros. asked us to create a cinematic for their latest installment in the Batman Arkham game franchise. Check it out on youtube and see more HERE. . .YouTube Link

Halo 4 Trailer
Halo 4 Trailer

This was a fun one…live action/cg hybrid long form commercial for the upcoming Halo 4 release. I was vfx/cg supervisor on the project. . .YouTube Link

Grounded
Grounded

A 2 year journey. Grounded is now online for viewing in entirety. Thank you Barrett, Derron, Brent, Marsha, Ken, Pete, Phil, Joe, blur studio, and all who shared in the trip. . .vimeo Link

LOST PLANET 3
LOST PLANET 3

New trailer for Capcom/Sparx game now online! . .YouTube Link

Grounded Trailer
Grounded Trailer

Grounded now has an official trailer with music courtesy of Chris Bedrosian. . .vimeo Link

Grounded VFX Breakdowns
Grounded VFX Breakdowns

1 year ago I began on a journey inward…tapping into emotions, concepts, and visions long suppressed.  After much love invested, ‘Grounded’ is nearing completion in the coming weeks. The Grounded Website has gone live. And here’s a VFX breakdown of select shots from the short film. . .vimeo Link

Dry Lakes
Dry Lakes

Toured some dry lake beds and salt flats around Death Valley, the Mojave and the Bernadino mountains. see here

Plein Air Replicants
Plein Air Replicants

En plein air is a French expression which means “in the open air”, and is particularly used to describe the act of painting outdoors, typically completed in a single sitting. These replicants are far from that, yet channeled the same source from within as would a plein air painting session.  Each took an hour to [...]

Batman Arkham City
Batman Arkham City

Latest project I sup’d at blur… . .YouTube Link

Terra Incognita
Terra Incognita

Barrett and I just posted our first short film. . .vimeo Link

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I’m rediscovering photography after a 10 year hiatus and have found this Bridget Riley quote relevant: ” nature is not landscape, but the dynamism of visual forces.. an event rather than an appearance…only to be tackled by treating color and form as ultimate identities, freeing them from all descriptive or functional roles.”

Fire Fall | Trailer
Fire Fall | Trailer

Red5 Studio needed a trailer for their new game Fire Fall delivered for the PAX game conference in early September. I supervised this 3 minute trailer, completing the entire cine, start to finish, in under 7 weeks time. A huge effort and accomplishment for the entire team, kudos guys. More eye candy to follow shortly…for [...]

Eternal Dual at Elba Point Tennis Club
Eternal Dual at Elba Point Tennis Club

As a huge tennis junkie in my formative years, I found it difficult to comprehend this abandoned tennis club left to nature’s sprawl, nestled deep in the woods, residing just down the street from my father’s house. The eerie visits with him to this place are still vivid in my mind. My dad was fond [...]

Knight’s Contract | Cinematics
Knight’s Contract | Cinematics

Bandai Namco was looking for some truly horrifying scenes to promote their new game. I supervised 2 cinematics, the first of which premiered at E3 2010. Knight’s Contract was a technical stepping stone for blur…our first project fully embracing the seductiveness of Vray. A huge effort to deliver world class quality in the midst of [...]

Dante’s Inferno | Cinematics
Dante's Inferno | Cinematics

BIG and LONG describe this unholy undertaking. It was the largest project for Blur this year…and kept my constant focus for 10 months. We handled 5 cutscenes totaling 13 minutes.  Read and See more….

Dante’s Inferno Superbowl Spot | 230 million eyes
Dante's Inferno Superbowl Spot | 230 million eyes

After recently completing 13 minutes of cinematics for Dante’s Inferno, Electronic Arts and ad agency Wieden + Kennedy tapped blur to create a 30 second spot airing in the 4th quarter of Superbowl XLIV. I served as CG supervisor on this commercial and the 13 minutes of cinematics appearing in the game due out Tuesday [...]